

If anything maybe a location in Home is needed where you can see upcoming releases. Also to those who say they have not heard of this game until today, I will agree that the PSN itself does a poor job of showing us upcoming titles. Majic I’m not to sure about the DRM I also have not heard anything about that. We’ll let you in on an industry secret, those are totally contrived, they didn’t hear anything, there probably wasn’t even a hallway. Ok this is usually the part in the post where the developers mention something they ‘heard in the hallway’. On top of all that there’s a whole defensive side to DeathSpank, with dozens of potions and over a hundred pieces of unique armour for the min-maxers out there.
#Deathspank psn portable
We’ll stop there but mention things like tactically divine airstrikes, poison-coated crossbow bolts, and portable black holes (no really). Enemies are flung into the sky by geysers, have souls pulled out of them or are filled with dozens of flaming swords. To use a Runestone, DeathSpank uses a Weapon of Justice in one hand and an elemental weapon in the other in a two-handed strike for devastating results. These are looted from extremely hard to kill creatures but give DeathSpank some of his coolest abilities. Weapons of Justice can fling lightning, stun enemies or drive them into the ground!Īnd then there’s Runestones. The fast and totally more fun way is to create your own combos by using a variety of weapons, filling the meter quickly while doing bonus damage. How do you fill that meter you ask? Good question. It’s a simple thing but results in the player constantly making small tactical choices.Īfter that are Weapons Of Justice, crazy-powerful items that are most effective when DeathSpank’s Justice meter is full. For example, you can use fire weapons on ice monsters, nature weapons on ghosts, you get the idea. These are imbued with mystic energies that are more effective on the right enemy, or far less on the wrong one. Next up are what we call elemental weapons. They’re an effective and satisfying way to smash enemies or put holes in them. This large collection of blunt objects and sharp things do physical damage to enemies. The first thing players use are mortal weapons. Gamers had to be able to pick up the game and figure it out immediately but make little discoveries as they continued to play. The quick summary is that the game has a ton of action, a ton of loot and is as funny as hell.Īn early design goal for combat was that it needed to be approachable but with surprising depth. A lot of people are saying it is like Diablo meets Monkey Island which is appropriate because Ron Gilbert, the co-creator of Monkey Island, was the Creative Director for the game. In case you don’t know already, DeathSpank is an action-RPG mixed with adventure gameplay. We’re here to talk about combat in DeathSpank.

Hey everybody this is Darren Evenson and Chris Mitchell from Hothead Games.
